Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
This is a different version of the original The Avalon Hill Game Co classic, Diplomacy. Players represent one of the colonial countries (France, UK, Holland, etc.) sparring over the lands and riches of the Far East.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Player Elimination
Players can be removed from contention before the game ends.
Read the full game description
This is a different version of the original The Avalon Hill Game Co classic, Diplomacy. Players represent one of the colonial countries (France, UK, Holland, etc.) sparring over the lands and riches of the Far East. There are only two kinds of units: sea and land. On a turn, each of your pieces has very few options: move into an adjoining territory or help another unit move into or defend an adjoining territory. With its incredibly simplistic movement mechanics fused to a significant negotiation element, this system is highly respected by many a gamer. Re-implements: Diplomacy