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The Lonely Mountain box art
1984 Ranked #12,011

The Lonely Mountain

Fantasy adventure game has groups sneak into a dragon’s mountain, steal loot, and escape before the dragon awakens. Multiple entrances create opportunities, but greed risks leaving every intruder trapped.

Wargames Fantasy Wargame Hexagon Grid Role Playing

Players

2-5

Play time

Not listed

Age

13+

Complexity

2.88/5

Rating

6.57

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Lonely Mountain is an adventure game played by 1 to 6 players. Each player controls a group of adventurers attempting to sneak into the Lonely Mountain (Erebor) and steal as much loot as possible.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Lonely Mountain is an adventure game played by 1 to 6 players. Each player controls a group of adventurers attempting to sneak into the Lonely Mountain (Erebor) and steal as much loot as possible. However, they must escape before Smaug the Dragon awakens, discovers their trespasses, and slays them all. The game takes place relatively soon after Smaug attacked and drove out the Dwarves in Third Age 2770. At that time, Smaug had not yet sealed all of the minor entrances to Erebor, and he considered the entire inner complex of rooms and tunnels to be his "lair". Thus adventurers can enter (and hopefully leave) in a variety of ways. A raid such as the one this game depicts could have been the event that caused Smaug to close all the minor entrances and to gather most of Erebor´s loot into one huge pile. The game is played on a board representing the inner complex of rooms and tunnels where Smaug and most of the "treasure" of the Lonely Mountain reside. The board is highly abstracted and simplified to make play quick and easy. Four of the available groups of adventurers represent the interests of the four major races of Middle-earth: Dwarves, Elves, Men, and Orcs. The "Freebooters" are an independent group of adventurers out for glory and loot. Each group has the same mix of 10 characters: 1 Mage, 1 Animist, 1 Bard, 1 Ranger, 2 Scouts, 2 Archers, and 2 Fighters.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
1–5
Play time
90 min
Age
13+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

1
Coleman Charlton

Artists

3
Terry Amthor Gail McIntosh Charles Peale

Publishers

2
999 Games Iron Crown Enterprises

Linked items

No published linked games yet.