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Littoral Commander: Indo-pacific box art
2023 Ranked #9,933

Littoral Commander: Indo-pacific

A modern military strategy game has opposing forces coordinate cards and units to find and engage enemies across the Indo-Pacific. Reconnaissance, logistics, cyber operations, and long-range strikes make teamwork and timing decisive.

Wargames Modern Warfare Wargame Command Cards Hexagon Grid

Players

2-6

Play time

60-240 min

Age

14+

Complexity

3/5

Rating

9.00

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Littoral Commander (formerly Fleet Marine Force) is a 2-6 player boardgame about potential military conflict in the Indo-Pacific region, a hybrid of standard hex and counter wargames and card-driven games.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Littoral Commander (formerly Fleet Marine Force) is a 2-6 player boardgame about potential military conflict in the Indo-Pacific region, a hybrid of standard hex and counter wargames and card-driven games. Players spend Action Points (AP) during their turn to activate cards or move units on the game board. The game was originally designed for professional military education, but has been adapted for commercial release. The units in the game represent current and future project capabilities for the US Marine Corps / US Navy and the Chinese Navy and Marine Corps (PLAN/PLANMC). The gameplay emphasizes coordination within teams to successfully find and engage the enemy through both kinetic (like missiles) and non-kinetic (like cyber) means. Over 200+ Joint Capability Cards (JCCs) represent a wide range of joint and adversary capabilities. This includes cyber-attacks, influence operations, bomber strikes, submarines, key enablers, and more. The system highlights the importance of reconnaissance, long-range strike, logistics, and cyber capabilities in modern combat. It is designed as an accessible and modular system for both experienced and new players. The game features a scenario system, where players can play on four different maps: Luzon, Taiwan, Straits of Malacca, and Okinawa. Players can play one of the baseline scenarios provided, but are also encouraged to adapt and create their own scenarios for the game. —description from the designer

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
60–240 min
Age
14+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Sebastian J. Bae

Artists

1
Jacob Walker

Publishers

1
The Dietz Foundation

Linked items

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