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Lincoln box art
2018 Ranked #3,027

Lincoln

Two-player card-driven Civil War strategy game where Union and Confederate commanders contest a point-to-point map. Hidden army strengths and asymmetric decks shape the campaign, so every command must exploit your side's advantages before the opponent can respond.

Wargames American Civil War Wargame Area Majority / Influence Point to Point Movement

Players

2

Play time

90-120 min

Age

14+

Complexity

2.54/5

Rating

6.91

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Lincoln is a fast-paced, light, two-player, card-driven strategy wargame set in the American Civil War that allows you to re-fight the entire American Civil War at a strategic level in under two hours.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Lincoln is a fast-paced, light, two-player, card-driven strategy wargame set in the American Civil War that allows you to re-fight the entire American Civil War at a strategic level in under two hours. Game play uses point-to-point movement and area control, hidden army strengths, and decks of cards providing the command choices and luck; there are no dice. The Union and Confederate players each have their own card decks, reflecting the relative strengths and weaknesses of both sides. The Union player must do all the running to win the game by the time they have cycled through the Union card deck for the third time, having accumulated the required amount of victory points by capturing Confederate controlled areas, as well as squeezing the Confederate player with a naval blockade. The Confederate player must hold on and thwart the North's victory ambitions to win! Each time the decks are cycled, the Union player adds some better quality cards, becoming stronger as the game progresses, where as the Confederate player adds lower quality cards, becoming weaker. The underlying game mechanism is one of "deck destruction" rather than the more normal deck-building. Cards have multiple uses and can be recycled if used one way but during the course of the game you have to decide which cards are going to be permanently sacrificed from your deck cycle to allow you to build units.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
90–120 min
Age
14+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Martin Wallace

Artists

1
Peter Dennis

Publishers

2
PSC Games Worthington Publishing, LLC

Linked items

No published linked games yet.