Table feel
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is less emphasis on cooperation.
Lincoln is a fast-paced, light, two-player, card-driven strategy wargame set in the American Civil War that allows you to re-fight the entire American Civil War at a strategic level in under two hours. Game play uses point-to-point movement and area control, hidden army strengths...
Players
2
Time
90-120
Age
14+
Weight
2.54
Rating
6.91
Should this hit the table?
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is less emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is less emphasis on cooperation.
Lincoln has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics and strategies. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn, allowing players to grasp the rules and depth of the game within a reasonable time. Overall, Lincoln has a strong replayability score of 7.8 out of 10.
Lincoln has a moderate level of luck influence. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Lincoln is a fast-paced, light, two-player, card-driven strategy wargame set in the American Civil War that allows you to re-fight the entire American Civil War at a strategic level in under two hours. Game play uses point-to-point movement and area control, hidden army strengths, and decks of cards providing the command choices and luck; there are no dice. The Union and Confederate players each have their own card decks, reflecting the relative strengths and weaknesses of both sides. The Union player must do all the running to win the game by the time they have cycled through the Union card deck for the third time, having accumulated the required amount of victory points by capturing Confederate controlled areas, as well as squeezing the Confederate player with a naval blockade. The Confederate player must hold on and thwart the North's victory ambitions to win! Each time the decks are cycled, the Union player adds some better quality cards, becoming stronger as the game progresses, where as the Confederate player adds lower quality cards, becoming weaker. The underlying game mechanism is one of "deck destruction" rather than the more normal deck-building. Cards have multiple uses and can be recycled if used one way but during the course of the game you have to decide which cards are going to be permanently sacrificed from your deck cycle to allow you to build units.
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