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Liebe & Intrige box art
2007 Ranked #10,778

Liebe & Intrige

This family strategy game has players arrange marriages for daughters by meeting the standards of eligible gentlemen. Movement, local actions, schemes, and reaction cards can improve a match or undermine a rival family.

Family Games Set Collection Dice Rolling

Players

2-4

Play time

Not listed

Age

10+

Complexity

1.79/5

Rating

6.07

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Each player represents a family trying to marry their three daughters. The daughters have three characteristics: Reputation, beauty, and education, all of which may increase and decrease in value during the course of the game.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Each player represents a family trying to marry their three daughters. The daughters have three characteristics: Reputation, beauty, and education, all of which may increase and decrease in value during the course of the game. There are 14 gentlemen in the game, each of them demanding a minimum value in each characteristic. A daughter gets married immediately when she has collected three cards of the same gentleman, and meets the gentleman's standards in each of the three characteristics. The game ends when a family marries all of their daughters. Points are scored from husbands, action cards, and also from majorities in each characteristic. The game board depicts different parts of a town, each of them with a different number of available gentlemen cards. A player's turn consists of: 1. Moving to a different region of the town. 2. Doing a region-specific action, or trying to scheme against another daughter in the same region. 3. Drawing an action card. Region-specific actions usually mean choosing a gentleman card from those available, but sometimes also cause changes in a daughter's characteristics. Scheming against another daughter means trying to steal a gentleman card from them, by rolling a die. Action cards can be played anytime during a player's turn, and sometimes also as a reaction to cards played by other players.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
45 min
Age
10+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

2
Ellen Maria Ernst Kira Verena Samol

Artists

1
Christian Fiore

Publishers

1
Goldsieber Spiele

Linked items

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