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Levitation: Masters Of Magic box art
2021 Ranked #14,550

Levitation: Masters Of Magic

Players draft dice and build stage-magic shows, connecting performances across cities to earn the most acclaim and points. The first performer to select a scoring focus claims it, making each illusion a chance to shape both engine and goals.

Card Game Dice Die Icon Resolution End Game Bonuses

Players

2-5

Play time

60-90 min

Age

12+

Complexity

2.5/5

Rating

6.94

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.6/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Levitation—masters of magic is a game of die drafting/worker placement/engine building game for 2 to 5 players set in the golden age of stage magic. Roll the custom dice with magic symbols and choose your teacher!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Levitation—masters of magic is a game of die drafting/worker placement/engine building game for 2 to 5 players set in the golden age of stage magic. Roll the custom dice with magic symbols and choose your teacher! Draft a die and build your show—illusion cards make the engine that takes you to the largest cities of the 19th century! Each card gives you special advantages, each city gains you more acclaim—and in turn gets you in front of audiences large and small. Then you choose how points are assigned for you, and no one else. The player with the most points at the end of the game wins! As the game goes on you will gain points for entertaining in the largest cities, having the most secrets of a certain kind, and presenting shows with the most flair and spectacle! Levitate has a creative mechanic for turn order so you don’t always follow the same player and a wide variety of card effects and player goals so no game will be the same. You’ll learn from the three most powerful stage magicians of the 1800s. Howard Thurston, Harry Kellar, and Alexander Hermann. They will teach you stunning illusions using technology, sleight of hand, the use of accomplices, gadgets, and camouflage. Gain points for these types of mechanics, but only the first player to choose those points receives them. Be the master of close-up magic, medium sized tricks, or dominate the stage with gigantic effects with elephants and carriages. When one teacher is out of dice, simply re-roll all dice and keep the magic going. Each effect learned reveals a new place to perform and an opportunity to gain acclaim, add flair, or gain points. Your road to the biggest cities must connect. Then once the show is done, new illusions are placed on the board. As you add flair to each illusion, points are gained each time you show them. Some illusions will allow you to control the game, move your workers to new locations, manipulate dice present on the teachers, gain more acclaim, add new workers, duplicate other players’ cards, and learn certain types of effects instantly. -description from designer

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
1–5
Play time
60–90 min
Age
12+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Mark Hanny

Publishers

1
Joe Magic Games, Inc.

Linked items

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