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Let's Catch The Lion! box art
2008 Ranked #4,396

Let's Catch The Lion!

This compact abstract game has two sides maneuver animal pieces to capture the opposing lion. Promoting a chick and dropping captured pieces back into play create sharp reversals.

Abstract Abstract Strategy Animals Grid Movement Square Grid

Players

2

Play time

Not listed

Age

4+

Complexity

1.72/5

Rating

6.65

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 3.5/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

???????? - Let's Catch the Lion!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

???????? - Let's Catch the Lion! (a.k.a. D?butsu Sh?gi, which means "animal shogi") is a simple version of Shogi. Both players have only four pieces – chick, giraffe, elephant and lion – and they're trying to either catch the opponent's lion or move their own lion to the other side. The board is just 3×4 squares, so the game is rather short, aimed mostly at getting children interested in Shogi – but even if you're an adult, the game is enjoyable. As for how to play: The giraffe moves like a rook, but moves only one space. The elephant moves like a bishop, but moves only one space. (Interestingly, in Xiangqi and Tamerlane Chess, the elephant moves precisely two spaces diagonally.) The chick is directly analogous to the pawn/soldier of Shogi, and is promoted to a full-grown chicken, equivalent to the gold general in Shogi. The lion is analogous to a king, except that he can win essentially by promoting, as long as it doesn't leave him in check. Even on this 3×4 board, you are still able to drop in pieces that you captured from your opponent! Unlike in Shogi, you can drop a chick for mate or have two chicks in a column.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
15 min
Age
4+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Madoka Kitao

Artists

3
Maiko Fujita Silvia Romeral Andrés Maciej Szymanowicz

Publishers

4
AURUM, Inc. Benesse Egmont Polska EiSystem

Linked items

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