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Goro-goro D?butsu Sh?gi box art

Goro-goro D?butsu Sh?gi

Players

2

Time

?-?

Age

8+

Weight

1.5

Rating

7.25

Fit

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other.

Replay value

The game goro-goro dōbutsu shōgi has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. While the game may take some time to learn, it offers a rewarding and engaging experience for players.

Luck profile

Goro-Goro Dōbutsu Shōgi has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies primarily on player strategy and decisions, with luck playing a minor role. Overall, Goro-Goro Dōbutsu Shōgi has a relatively low influence of luck.

Overview

A simpler version of Shogi or a more complex version of Let's Catch the Lion! (aka D?butsu Sh?gi or animal shogi), using the illustrations and look of the latter. Every player has just 8 pieces (3 chicks, 2 cats, 2 dogs and 1 lion) and try to catch the opponents lion. The board is 5x6 squares, so it's a shorter game than regular Shogi, aimed at getting children even more interested in Shogi after they've outgrown the original D?butsu Sh?gi. Goro-Goro Dobutsu Shogi not only has a bigger board (goro is a contraction of go roku which means five six in Japanese, a reference to the board, as well as goro being onomatopoeic for purring) compared to Dobutsu Shogi, it also adds in some more rules of the full Shogi game: - Reaching the other side of the board with your lion no longer wins you the game. Only capturing your opponent's lion does. - You can't have two of your own chicks in the same column/file. - You can't drop a chick for mate. Taken from the publisher's website: The cute animal pieces are now combined with Goro-Goro Shogi, a small shogi on 5x6 square board. This is a very good next step for everyone who has played Dobutsu Shogi. The rules of Goro-Goro Shogi was invented by Japan Shogi Association, and is widely known to be a very good variation of shogi to learn important concepts in shogi, such as handling the generals effectively, importance of promoting a pawn, and mating the opponent's king with successive piece drops. Cats and dogs run and play in this small board. Highly recommended. Please have fun!

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Credits

Designers

1
Japan Shogi Association

Artists

1
Maiko Fujita

Publishers

2
Gentosha Education Nekomado