Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
WW1 tactical game on trench fights. A player tries to take over and clear an enemy trench using bags of grenades and flame-thrower.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Square Grid
Use an orthogonal grid where position and adjacent spaces shape movement or placement.
Read the full game description
WW1 tactical game on trench fights. A player tries to take over and clear an enemy trench using bags of grenades and flame-thrower. The defender has to defend it using machine gun, barbwire and mines. Uses d6 and d10 dice. Can be played with miniature. Scale : 1 counter/1 man You can play solo too