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With It Or On It box art
2019 Ranked #11,296

With It Or On It

Ancient battle wargame has commanders activate wings and pressure an enemy line until it breaks into rout. Combat exhausts units, and losses can be shifted along the line only while fresh troops remain.

Wargames Ancient Wargame Grid Movement Line of Sight

Players

2

Play time

Not listed

Age

?+

Complexity

2/5

Rating

7.80

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

With It Or On It is the first wargame in the Shields & Swords Ancients series. Like its Medieval era cousin Shields & Swords, this series takes a broad brush approach to simulating battles, this time of the Ancient period, with an emphasis on speed and playability.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

With It Or On It is the first wargame in the Shields & Swords Ancients series. Like its Medieval era cousin Shields & Swords, this series takes a broad brush approach to simulating battles, this time of the Ancient period, with an emphasis on speed and playability. While the basic philosophy and the core system of using Command Markers to activate Wings remains the same, each game in this Ancients line is designed from the ground-up to incorporate elements specific to its period and style of warfare. This first game looks at six battles fought during the Greco-Persian and Peloponnesian Wars. Hoplite units that are attacking may use the Combat Class of the best hoplite in the line, giving them an advantage over heavy and light infantry formations. As a result of combat, units become exhausted, but these results may be distributed elsewhere in the line - a break occurs when there are no fresh units that can satisfy the result. Break the enemy line at the right time in the right place, and it will crumble in a disastrous rout. Maintaining pressure on the enemy while managing the morale of your own men is crucial to deciding the battle, and with it, the fate of empires.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1–2
Play time
60 min
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Amabel Holland

Artists

2
Amabel Holland Mark Mahaffey

Publishers

1
Hollandspiele

Linked items

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