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Le Grand Empire box art
2007 Ranked #13,575

Le Grand Empire

Strategic Napoleonic wargame has players manage armies, production, diplomacy, and alliances to meet their sides victory conditions. Seasonal impulses, supply lines, attrition, and leaders make military success depend on broader statecraft.

Wargames Napoleonic Wargame Chit-Pull System Hexagon Grid

Players

2-7

Play time

Not listed

Age

?+

Complexity

3.7/5

Rating

7.12

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 3 specifications

How it plays

How does it play?

Le Grand Empire simulates the Napoleonic wars from 1800 to 1815 at a strategic level. Two maps cover Europe and North Africa from Caucasus to Ireland and from Sweden to Egypt.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Le Grand Empire simulates the Napoleonic wars from 1800 to 1815 at a strategic level. Two maps cover Europe and North Africa from Caucasus to Ireland and from Sweden to Egypt. 780 counters personify land and naval units as well as every corps-commanding leader of that time. The combat units are army corps and fleets, and sometimes entire armies. Their content varies with the player’s will and the contingencies of that era; Guard, line infantry, Elite, light cavalry, heavy cavalry, militia, Cossacks, and so on. The game turns are season-based and interactive, including a variable number of impulses. A budget phase occurs every fall. The game can involve two players (one French and one anti-French), or five players (France, Great-Britain, Prussia, Russia and Austria), or even seven players (Spain and the Ottoman Empire have their own player). Of course, victory conditions vary accordingly. The operational part of the game points out the importance of leadership and line of communication; attrition can be very high. Evasive actions and interceptions lead to the deployment of armies followed by battle. Battle occurs in the same hex; troop quality, tactical choices and leader values are taken into account in the issue of the battle. At the strategic level, the players are responsible for their unit’s production and maintenance. Diplomacy is the key point in creating alliances with other powers, major or minor. Moreover, many random events improve the Napoleonic flavor of that time. The overall purpose of the Grand Empire is to provide a strategic Napoleonic game that takes into account historical, military and diplomatic sights, and that can be played in a short period of time (one year is four turns and can be played in two hours) with a reasonable amount of rules. Contents : * Two maps * 3 countersheets (260 double sided counters each). * one rulebook and one scenarios booklet. * 2 dice. * Tables and charts

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (3)

Play and group

Players
2–7
Best with
2–7
Complexity
3.7/5
Credits and catalog connections

Credits

Designers

1
François-Stanislas Thomas

Artists

1
Christophe Gentil-Perret

Publishers

1
Pratzen Editions