Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Published by International Team (1984) and then by Schmidt (1989). Each player stands for the boss of a well-known gang of the past-war time.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Published by International Team (1984) and then by Schmidt (1989). Each player stands for the boss of a well-known gang of the past-war time. His main purpose is to become the undisputed gang-leader of the parisian thieves. To achieve this goal, he need Thunes, many Thunes, which he will earn in setting up robberies with his gangsters. Arrangements, short-lived alliances and betrayals will be his everyday portion, and trying to survive in this merciless jungle will be his main goal. Each game turn is divided in 5 successive independant phases which are: 1. Determinating the First Player. 2. Arrangements: the diplomatic phase. 3. Mouvements and street fightings. 4. Bank robberies and base attacks. 5. New cards. The winner is the first player to acquire, both, 20 millions Thunes, and, a minimum of 2 millions Thunes more then the second ranked player. Winner of the 1984 Concours International de Créateurs de Jeux de Société.