Table feel
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.
La Bataille de l'Ebre, 1938 has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for players to improve their strategy over time. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance.
La Bataille de l'Ebre, 1938 has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions and strategy primarily determining the game outcome and luck playing a minor role.
La Bataille de l'Ebre, 1938 (The battle of the Ebro) is a simulation of the first decisive days of the largest and bloodiest clash of the Spanish Civil War: the Republican Ebro offensive and the subsequent Nationalist counteroffensive(July-November 1938). The game is designed to simulate the combats that occurred from July 25th to August 4th 1938 on the Ebro at a Brigade scale. The Ejercito Popular (Popular Republican Army) is represented by battalions or brigades, and the Ejercito Nacional (Nationalist Army) by battalions, regiments or half brigades (3-4 battalions). Air units represents groups of 2-3 squadrons (30-40 fighters or 50-70 bombardiers). An hexagon represents 1.5km and a game turn one day. A turn is divided between four phases: A- Aerian phase =>Assignations (where players choose were their planes will go) => Aerian combat (between fighters in the same zone) => Bombardments B- Republican phase => Reinforcements => Movements => Terrestrian combat C- Nationalist phase (same as Republican phase) D- End of turn phase The game includes: 6 pages rules 2 play aid sheets 1 counter sheet one A2 map.
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