Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Kursk: History's Greatest Tank Battle, July 1943 is an Operational level board-wargame of the largest tank battle the world has ever known. The finest German armies advanced upon the numerically superior and well-entrenched Red Army, and their might was shattered.
Core mechanisms
Key systems that shape the decisions players make.
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Kursk: History's Greatest Tank Battle, July 1943 is an Operational level board-wargame of the largest tank battle the world has ever known. The finest German armies advanced upon the numerically superior and well-entrenched Red Army, and their might was shattered. Because the war between Nazi Germany and the Soviet Union is the most important event in recent history, this study of its most crucial battle provides invaluable insight to both the historians and the wargamers, From the dreaded Tiger I, Panther, Elephant to the SS Divisions & Red Army Guards to Khukov & Von Manstein. it is all present at the Battle of Kursk (Kypckar) !! Kursk: The greatest tank battle the world has ever witnessed, is recreated with a highly detailed wargame-system that incorporates all the vital elements of the battle - from movement and attack modes to anti-tank units and artillery barrages, from air support to Soviet partisans and German Kampfgruppen. Three scenarios capture all the battlefield action. Components : Map: 22" x 34" single sheet Counters: 600 pieces Rulebook: 25 pages Charts: German Deployment Display & Soviet Deployment Display Stats : Average Playing Time: 4-9 hours Ages: 12 to Adult Number of Players: Two Players Complexity: from Moderate to High Suitability for Solitaire Play: Moderate The Six Angles edition features: - 1 22"x34" map + 1 small (DIN A4) map - 960 counters with new units, but mainly the same units shown at different step reduction (the former edition used markers to show step reduction - Several thick playing aids - 64 Pages magazine, including rules, Designer's notes, Player's notes, After Action Report by Masahiro Yamazaki and historical notes. The rules are essentially the same but are clarified and corrected. There are some new (optional) rules (2 pages) as well an introduction scenario using the mini-map (5 Game-Turns long).