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Hube's Pocket box art
1995 Ranked #7,718

Hube's Pocket

An operational wargame has German and Soviet forces fight encirclement battles in western Ukraine. Supply limits and no-retreat pressure challenge both mobile defense and efforts to keep pockets sealed.

Wargames Wargame World War II Hexagon Grid Simulation

Players

2

Play time

Not listed

Age

12+

Complexity

3.68/5

Rating

7.58

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Hube's Pocket - The Battles for Western Ukraine, January to April 1944, is the fourth game in the Operational Combat Series from The Gamers and depicts the campaign in the Western Ukraine from January to April, 1944.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Hube's Pocket - The Battles for Western Ukraine, January to April 1944, is the fourth game in the Operational Combat Series from The Gamers and depicts the campaign in the Western Ukraine from January to April, 1944. It pits Manstein’s Army Group South against the 1st and 2nd Ukrainian Fronts in three encirclement battles—Kirovograd, Korsun, and Kamenets-Podoliskiy. Both sides confront difficult strategic and tactical problems. The still potent German army holds a vulnerable position. Poor logistics hampers the maturing Red Army. However, the game attempts to portray the logistical weakness of the Red Army at this time in the war, and make it a challenge for the Soviet player to keep the Germans encircled or even just on the run. The game also attempts to portray Hitler's "no retreat" mandate (via the victory conditions), and thus limit the German player's ability to conduct a mobile defense. Contains "series rules" shared by every game in the series and game-specific rules unique to itself. OCS games emphasize supply management and mobility as primary aspects of operational combat (i.e. at the unit scale of battalion/regiment/division) in WWII. Game Scale: Turn: 1/2 week Hex: 5 miles / 8 Km Units: Battalion to Division Game Inventory: Two 22 x 34" full-color mapsheets Six dual-side printed countersheets (4 combat, 2 markers - 1,540 1/2" counters) One 40-page OCS version 2.0i rules booklet One 24-page Hube's Pocket specific rules booklet Two 4-sided OCS v2.0i Charts & Tables booklets Two 6-sided dice Complexity: High Solitaire Suitability: High Players: 1 or more Playing Time: 10-100 Hours

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
360 min
Age
12+
Complexity
3.7/5
Credits and catalog connections

Credits

Designers

2
Dean Essig Dave Friedrichs

Publishers

1
The Gamers

Linked items

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