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Kurrüf box art

Kurrüf

Players

2-5

Time

35-60

Age

7+

Weight

1.75

Rating

7.86

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Moderately interactive

Replay value

kurrüf has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a fresh and engaging experience each time it is played.

Luck profile

Kurrüf has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Kurrüf strikes a good balance between luck and strategy, making it an engaging and challenging board game.

Overview

Kurruf: Aventura en la Selva Patagonica: is a simple and dynamic family game portraying the biodiversity of the Park Huilo-Huilo. We roll dice, walk the marked trails on the game board, activate lockers, obtain biodiversity cards, use Mapuche tips, and score points for completing biodiversity scales. In Kurruf, players are racing to be the first to get to 50 points on the point track. They’ll win points by acquiring and combining different cards depicting organisms (Biodiversity Cards), either through building food chains according to their relationships within the different ecosystems or by possessing majorities on the different kinds of cards acquired. The player board is divided into four quadrants, each one depicting an ecosystem. These quadrants are traversed by tracks with different symbols on them. On their turn, each player will roll a die and move their Explorer into the track across one of the four ecosystems, advancing as many spaces as indicated by the roll. If later on any other player lands on the same space, they will share it. Upon landing on a space, the player will immediately take a card depending on the symbol depicted on that space. All Biodiversity Cards acquired are laid face up on the table, building rows. As soon as a row has been built up as a complete food chain, it must be scored. All the cards which were used to build it are then discarded into a discard pile. After all actions for that player have been resolved, gameplay goes around the table in clockwise order and the first player to get to 50 points is the winner. -description from publisher

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Credits

Designers

2
Chilo Varela Dany Varela

Artists

2
Chilo Varela Dany Varela

Publishers

1
Within Play