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Kune V Lakia: A Chronicle Of A Royal Lapine Divorce Foretold box art
2015 Ranked #7,503

Kune V Lakia: A Chronicle Of A Royal Lapine Divorce Foretold

A two-player intrigue game has rival royals use assets to influence courtiers during a bitter divorce. Deck-building plots hide property and hinder opponents in a struggle for prestige, wealth, and power.

Animals Card Game Campaign / Battle Card Driven Deck, Bag, and Pool Building

Players

2

Play time

15-30 min

Age

12+

Complexity

2.29/5

Rating

6.44

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Once upon a time, the royal wedding of Duke Kune and Princess Lakia brought joy and celebration to every warren in the Bunny Duchy. Alas, for all the carrot cake that was consumed at the wedding was in vain.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Once upon a time, the royal wedding of Duke Kune and Princess Lakia brought joy and celebration to every warren in the Bunny Duchy. Alas, for all the carrot cake that was consumed at the wedding was in vain. One day, a petty argument boiled over to a fight, and once the fight grew to the point that the royal guards had to be called in, there was no way to contain the situation. It was going to be Kune v Lakia! KUNE v LAKIA: A Chronicle Of A Royal Lapine Divorce Foretold is a game for two players, each acting for the Duke or the Princess during the divorce proceedings. A starting hand of five assets (manors, jewelry and abundant wealth) is drawn, and the players use those assets to influence members of the royal lapine court (the abbot, the sorceress, the duke's sister, the king, and the knight). The favors gained and plots hatched are represented by cards added to each player's deck. These cards can be used to further influence courtiers, hide property, and hinder the opponent's ability to do the same. Much like in a real-life divorce, this is a highly interactive process, and not an easy one at that. In a game of behind-the-scenes plotting and intrigue, only the most clever player will emerge victorious in the struggle for prestige, property and power!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
15–30 min
Age
12+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Babis Giannios

Artists

3
Krissorium Sami Laakso Todd Sanders

Publishers

1
LudiCreations

Linked items

No published linked games yet.