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Krysis box art
2009 Ranked #13,467

Krysis

Tactical strategy game has players form agent teams, gather crystals and artifacts from a mine, and deliver them home for points. Bidding, speed-based actions, raids, and transport limits make valuable cargo dangerous to secure.

Card Game Fantasy Auction/Bidding Variable Player Powers

Players

2-4

Play time

Not listed

Age

10+

Complexity

2.56/5

Rating

6.00

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This game of tactics, strategy and confrontation is set in a fantasy world after the Great Depression. Each player runs a company of special agents, and their agents become teams in threes.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This game of tactics, strategy and confrontation is set in a fantasy world after the Great Depression. Each player runs a company of special agents, and their agents become teams in threes. The aim of the game is transporting the crystals and leftover artifacts (guns and transporting means!) from the mine to your own campsite and from the campsite to your home. The transport will succeed only if the team is strong and fast enough, and if you can use the transporting capacity of your men optimally. However, nobody is left alone with their problems. The competition and the robbers ensure interaction and surprises… The basic game consists of 5 rounds. Players try gaining crystals and artifacts from the central mining project (bidding for the best bunch of crystals), then in the tactically most important phase they choose their 3-card "teams" to take actions in order of their speed. On your turn you can go to the mine to take crystals to your camp; you can attack others' camps for crystals and you can transport your crystals home or to the bank from your camp. You can also collect or use the artifacts found: they can help in increasing your transporting capacity or battle power, but if you don't use them they can mean lots of points in the end of the game. At the end of the game, whoever has the most points (from crystals and artifacts at home and points from the bank) wins. Krysis website and rules

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
40 min
Age
10+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

2
Zoltán Aczél Zoltán Ágó

Artists

2
Péter Zelei Sándor Zubály

Publishers

3
Gém Klub Kft. Heidelberger Spieleverlag Rio Grande Games

Linked items

No published linked games yet.