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Krynea Battlefield box art

Krynea Battlefield

Players

1-2

Time

?-?

Age

14+

Weight

2.36

Rating

7.05

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game Krynea Battlefield has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to other players' actions. However, there is a lower emphasis on cooperation in the game.

Replay value

Krynea Battlefield has a high replayability score due to its high variability gameboard, quality expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The player interaction score is also favorable, enhancing the overall replay value. While the game may not be the easiest to learn, it strikes a good balance between easiness and depth, making it accessible to a wide range of players.

Luck profile

The final luck score for Krynea Battlefield is 7, indicating a moderate influence of luck on the game outcome. Random elements have a notable but not exclusive impact on the game, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Krynea Battlefield is a card game of strategy and tactics set in Krynea, a world of fantasy and magic, tough and realistic where constant clashes between armies, cities and alliances are solved on the battlefield. Each player takes the role of a Hero commanding an army of one of the 4 available Factions, trying the achieve victory. For that he must choose 2 Skills (among the 10 available), 25 Troop cards (to deploy on the battlefield) and 30 Actions cards (to surprise his opponent). The Gods will be watching the battle and one of them will influence it in a given round. The goal is to kill as many enemy troops as possible in the 4 rounds that lasts a battle. The game has 4 modes of play, according to the number of players: 1 Player: solo mode. The goal is to conquer the nine Monoliths in 4 rounds. 2 Players: Your four battalions must kill more troops than your rival. 3 Players: Your four battalions must divide in two to attack the other two players. 4 Players: team mode. You and a friend against two other players. The box contains everything needed for 1-2-player game, although 3 and 4 player games are possible with two game boxes. The game also includes a "solo" mode with two levels of difficulty. 1 Initiative card 9 Monoliths of the gods 2 decks (one for each player) with 95 cards each, with Skills, Troops and Actions 1 Rulebook Each deck can be configured to one of the four Factions available: Champions of Light, Dark Knights, Lords of Magic and Mercenaries. Expansions will be released as "fixed expansions", with the same cards each (not random).

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Credits

Designers

2
Míchel González Ramón González

Publishers

1
Smiling Goblin

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