Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
3-6
Time
?-?
Age
10+
Weight
2
Rating
5.67
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Konzern offers a high level of variability with its gameboard, expansions, and strategic depth. It adapts well to different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with good replay value.
The final luck score for Konzern is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
from English rules translation: CONTENTS: 7 Market segments 110 Playing cards 5 Dice 1 Set of rules 96 Market share stones in 6 colours 13 Black marker stones GAME PRINCIPLE: Each player heads a corporation and tries to gain as large a share of the market as possible in different markets, and thus tries to earn as much profit as possible. The players use the dice to buy into markets, take away market shares from their competitors, influence the prices in the market segments and destroy entire markets in order to harm the competition. GAME OBJECTIVE: The players try to buy into profitable markets and raise the prices there, while decreasing the prices in those markets where they are not present. Every market share that a player owns earns him money. The player who first earns 200 Euros wins the game.
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