Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Siam 1874: A power struggle has broken out. Siam's king has initiated reforms that have resulted in a clash between the Malays, Lao, and Royalists.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Communication Limits
Rules restrict what players may say, show, or reveal while cooperating.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Map Reduction
The playable area shrinks as spaces or regions are removed.
Sudden Death Ending
End the game when a specific timing or state condition is reached.
Read the full game description
Siam 1874: A power struggle has broken out. Siam's king has initiated reforms that have resulted in a clash between the Malays, Lao, and Royalists. The appearance of unity, however, must be preserved or the British might move in and make a colony out of Siam. Will the Siamese succeed in this tightrope walk and maintain the nation of freedom? In King of Siam, the players use action cards both to compete for influence on the contending factions and to tip the power struggle in favor of the faction where their own influence is the greatest – but the players must be careful. Too much conflict will result in a British intervention and new victory conditions are immediately resolved. After the initial setup King of Siam has no random elements and no luck. The game is playable by 2-3 players individually or four players in partnerships.