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Kingsburg box art
2007 Ranked #458

Kingsburg

Dice-placement strategy game where frontier lords influence the king's advisers to develop territories and prepare defenses. Winter invasions test every plan, forcing a balance between economic growth, prestige, and military strength.

Family Games City Building Dice Tech Trees / Tech Tracks Worker Placement with Dice Workers

Players

2-5

Play time

Not listed

Age

13+

Complexity

2.42/5

Rating

7.18

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Kingsburg, players are Lords sent from the King to administer frontier territories. The game takes place over five years, a total of 20 turns.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Kingsburg, players are Lords sent from the King to administer frontier territories. The game takes place over five years, a total of 20 turns. In every year, there are 3 production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. Each player must face the invaders, so this is not a cooperative game. The resources to build structures and train troops are collected by influencing the advisers in the King's Council. Players place their influence dice on members of the Council. The player with the lowest influence dice sum will be the first one to choose where to spend his/her influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll, a clever player can still come out from the Council with a good number of resources and/or soldiers. Each adviser on the King's Council will award different resources or allocate soldiers, victory points, and other advantages to the player who was able to influence him/her for the current turn. At the end of five years, the player who best developed his assigned territory and most pleased the King through the Council is the winner. Many alternate strategies are possible to win: will you go for the military way, disregarding economic and prestige buildings, or will you aim to complete the big Cathedral to please the King? Will you use the Merchant's Guild to gain more influence in the Council, or will you go for balanced development?

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
90 min
Age
13+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

2
Andrea Chiarvesio Luca Iennaco

Artists

1
Mad4GameStyle

Publishers

1
Stratelibri