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To Court The King box art
Rich game profile

To Court The King

In this game, the players are petitioners at the royal court, trying to gain the King's favor. To do so, they must first gain the help of the servants and petty officials at the court, who can then help them gain access to the nobility, who, in turn, can help to reach the king. T...

Players

2-5

Time

?-?

Age

10+

Weight

1.73

Rating

6.45

Should this hit the table?

Quick read before the metadata.

Moderate interaction with a good balance between direct and strategic confrontation.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction with a good balance between direct and strategic confrontation.

Replay value

To Court the King has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

To Court the King has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

In this game, the players are petitioners at the royal court, trying to gain the King's favor. To do so, they must first gain the help of the servants and petty officials at the court, who can then help them gain access to the nobility, who, in turn, can help to reach the king. The game is played in turns. On their turn, a player will gather their dice, roll them, set aside at least one, and roll the remaining dice again, until all dice have been set aside. After that, they select a character who will help. Each character requires a certain combination of dice (such as two pairs or dice that show at least 30 points). The character will give the player some benefits on later rolls, such as an additional die or the ability to modify the results of a roll. The game ends when a player gains the support of the Queen (and temporary favor of the King, winning ties in the final roll-off). Now, all players try to gain a dice result of as many equal dice as possible (7x 2s, 8x 6s, etc). The player who gets the longest, highest result gains the favor of the King and wins. Contents: 12 Dice, 60 character cards, 5 player aids, 1 marker, rules.

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Commerce mapping

Buying signals

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Credits

People and publishers

Designers

1
Thomas Lehmann

Artists

2
Taira Akitsu Volkan Baga

Publishers

3
AMIGO cosaic Rio Grande Games

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