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To Court The King box art
2006 Ranked #2,308

To Court The King

Dice-building game where players recruit characters and assemble the right pool to earn favor at court. New dice create stronger combinations, so every choice must improve the chance to meet the king's changing demands.

Family Games Dice Medieval Open Drafting Pattern Building

Players

2-5

Play time

Not listed

Age

10+

Complexity

1.73/5

Rating

6.45

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In this game, the players are petitioners at the royal court, trying to gain the King's favor. To do so, they must first gain the help of the servants and petty officials at the court, who can then help them gain access to the nobility, who, in turn, can help to reach the king.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In this game, the players are petitioners at the royal court, trying to gain the King's favor. To do so, they must first gain the help of the servants and petty officials at the court, who can then help them gain access to the nobility, who, in turn, can help to reach the king. The game is played in turns. On their turn, a player will gather their dice, roll them, set aside at least one, and roll the remaining dice again, until all dice have been set aside. After that, they select a character who will help. Each character requires a certain combination of dice (such as two pairs or dice that show at least 30 points). The character will give the player some benefits on later rolls, such as an additional die or the ability to modify the results of a roll. The game ends when a player gains the support of the Queen (and temporary favor of the King, winning ties in the final roll-off). Now, all players try to gain a dice result of as many equal dice as possible (7x 2s, 8x 6s, etc). The player who gets the longest, highest result gains the favor of the King and wins. Contents: 12 Dice, 60 character cards, 5 player aids, 1 marker, rules.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–4
Play time
45 min
Age
10+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Thomas Lehmann

Artists

2
Taira Akitsu Volkan Baga

Publishers

3
AMIGO cosaic Rio Grande Games