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Kingsburg (second Edition) box art
2017 Ranked #970

Kingsburg (second Edition)

Fantasy province-building game where governors influence royal advisors for resources to develop and defend their lands. The kingdom's seasonal threats turn every request for aid into a choice between building prosperity now and surviving the next invasion.

Strategy Games City Building Dice Tech Trees / Tech Tracks Worker Placement with Dice Workers

Players

2-5

Play time

90-120 min

Age

10+

Complexity

2.45/5

Rating

7.42

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The realm of Kingsburg is under attack! Monstrous invaders are gathering at the borders, aiming to invade and plunder the realm!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The realm of Kingsburg is under attack! Monstrous invaders are gathering at the borders, aiming to invade and plunder the realm! Your king has chosen you to take charge of a province on the border; you will manage your province and help defend the realm. To accomplish this, you must influence the King's advisors and the Royal Family to obtain gold, wood, stones, and soldiers to expand and defend your lands. But you are not the only governor seeking the aid of the advisers! The other players also seek to collect the best resources for their own territories. King Tritus is waiting for you. Will you be able to be the most influent and powerful governor of the realm? The game of Kingsburg takes place over five years, a total of 20 turns. In every year, there are three production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. Each player must face the invaders, so this is not a cooperative game. The resources to build structures and train troops are collected by influencing the advisers in the King's Council. Players place their influence dice on members of the Council, and each adviser awards different resources or allocate soldiers, victory points, and other advantages to the player who was able to influence that adviser for the current turn. The player with the lowest influence dice sum is the first to choose where to spend their influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll, a clever player can still come out from the Council with a good number of resources and/or soldiers. At the end of five years, the player who best developed their assigned territory and most pleased the King through the Council wins. Kingsburg (Second Edition) includes six expansion modules for use with the base game. The new expansion contained in this edition, Kingsburg: Expansion Module #6 – Alternate Advisor Rewards, was available by itself for those who have the first edition of Kingsburg.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
90–120 min
Age
10+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

2
Andrea Chiarvesio Luca Iennaco

Artists

3
Mario Barbati Davide Corsi Roberto Pitturru

Publishers

2
Giochi Uniti Stratelibri

Linked items

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