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Kingpin box art

Kingpin

Players

2

Time

?-?

Age

15+

Weight

2.29

Rating

6.11

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Kingpin has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

Kingpin has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, Kingpin has a strong replayability score of 7.9.

Luck profile

Kingpin has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Kingpin is a tactical board game for 2 players, aged 18 and above. The estimated gameplay time is 15 – 30 minutes. Participants play the roles of the eponymous kingpins – mafia bosses. The objective of the game is to defeat the enemy mafia, led by the opponent. In Kingpin, players choose between three different crime syndicates: the Italian Mafia, the Russian Mob, and the Yakuza. Each organization has different pieces, changing the style of each game. The Yakuza prefers quiet assassinations, the Russian Mob overcomes its opponents with sheer firepower, and the Mafia specializes in swift drive-by shootings. The game "neo noir" theme borrows heavily from cult gangster movies and graphic novels, such as the works of Quentin Tarantino or Frank Miller. Three important features of the game are: a two-sided game board featuring two different maps, three victory conditions available for the players, and the lack of randomness during play. The authors describe it as a fast-paced game of nerves, somewhere between a Mexican standoff and a game of chess where the rooks and bishops run around with Tommy-guns. Because of the suggestive theme, the publisher considered this title unsuitable for children. The game contains the following components: - double-sided board, - 24 gangster tiles, - 3 action tokens, - 12 fire tokens, - game rules.

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Credits

Designers

3
Krzysztof Cywicki Rafa? Cywicki Krzysztof Hanusz

Artists

1
Robert Adler

Publishers

1
Ku?nia Gier

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