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Kingdom Rush: Elemental Uprising box art
Rich game profile

Kingdom Rush: Elemental Uprising

Kingdom Rush: Elemental Uprising is a fully co-operative standalone board game for 1 to 4 players that offers the ultimate tower-defense experience for the tabletop. Players take on the roles of asymmetrical heroes defending their kingdom against waves of incoming monster hordes....

Players

1-4

Time

45-90

Age

14+

Weight

3

Rating

8.40

Should this hit the table?

Quick read before the metadata.

The game has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions frequently. However, there is less emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.3

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions frequently. However, there is less emphasis on cooperation.

Replay value

Kingdom Rush: Elemental Uprising has a high replayability score due to its high variability in gameboard setup, the availability of expansions that add new content, deep strategic possibilities, and good scalability. The game is moderately easy to learn, offering a balance between accessibility and depth.

Luck profile

The final luck score for Kingdom Rush: Elemental Uprising is 7 out of 10. This indicates that random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Kingdom Rush: Elemental Uprising is a fully co-operative standalone board game for 1 to 4 players that offers the ultimate tower-defense experience for the tabletop. Players take on the roles of asymmetrical heroes defending their kingdom against waves of incoming monster hordes. Players play towers to attack hordes, using polyomino tiles to cover monsters until all monsters in a horde are covered, destroying it. Players will earn crystals and gold which can be spent on buying new towers or Tower Modifications to improve and customize their existing towers. Monsters come with a range of special abilities that players will have to plan around, passing towers between each other, and positioning attacks to get around magic shields and monster powers. The heroes will also be confronted with game-changing events and elemental disruptions such as volcanoes and cyclones. The game is scenario-based and can be played as individual replayable scenarios or as a steadily evolving campaign leading up to big boss fights, hero challenges, and more. Kingdom Rush offers simple to learn rules with a high level of tactics for experienced gamers. Upon starting each scenario, players will be able to choose from a range of difficulty levels or even take on the dreaded Iron Challenges which require near-perfect strategies to overcome. —description from the publisher

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Editions

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Credits

People and publishers

Designers

3
Alara Cameron Helana Hope Sen-Foong Lim

Artists

2
Mateusz Komada Katarzyna Kosobucka

Publishers

1
Lucky Duck Games

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