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Kibble Scuffle box art

Kibble Scuffle

Players

2-4

Time

?-?

Age

14+

Weight

2

Rating

6.29

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.6

Highly interactive

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Kibble Scuffle has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is relatively easy to learn, offering a good balance between depth and accessibility. Overall, Kibble Scuffle has a strong replayability score of 7.6.

Luck profile

Kibble Scuffle has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a balanced mix of luck and strategy. Overall, Kibble Scuffle offers a good balance between luck and player agency.

Overview

Wow! You have a lot of cats, and they all need to eat. Clash their personalities in fun and exciting ways to feed them kibble and win the game. Kibble Scuffle is a tactical card game of area control to try to get the best food for your feline friends. With cards like the Robo-Vac and Laser Pointer, you can use toys to strategically distract your opponent's cats. Using the game box as a cat food box to store the food cubes, players take turns placing their cats and resolving their abilities. For example, the Pounce Cat removes a cat at a bowl. The Greedy Cat eats two food cubes. The Mangy Cat forces another cat to move away from their bowl. Once five cats are at any food bowl, the feeding (scoring) phase begins, followed by a new round. Once a player reaches 20 points, the player with the most value of food cubes eaten at the end of the feeding phase wins. —description from publisher

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Credits

Designers

4
Keegan Acquaotta Jennifer Graham-Macht Scott Gratien Jesse Haedrich

Publishers

1
WizKids (I)

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