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Khan Of Khans box art

Khan Of Khans

Players

2-5

Time

15-25

Age

9+

Weight

1.06

Rating

5.96

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.6

Highly interactive

Scaling 3.9

Scales well

Strategy 4.6

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Khan of Khans offers a high level of variability with its gameboard, expansions, and strategic depth. The player interaction score is moderate, and the game scales well with different player counts. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Khan of Khans has a strong replayability score of 7.68.

Luck profile

Khan of Khans has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

Fast-paced family game by Reiner Knizia, set in Greg Stafford's world of Glorantha. Players are khans of different fantastical tribes on the Plains of Prax, each riding a unique animal that confers special abilities. Everyone attempts to amass the biggest herd, meanwhile fighting off enemy magic, stampedes and attempts by other players to steal their cows. Each player chooses a Khan to play, and receives a set number of corral tiles (depending on the number of players in the game). Each Khan has a different special ability. For example, the Morokanth player gets one extra Corral tile, and the High Llama player can sneak one cow card into each of their corrals after the gate has been closed. Players take turns to raid different locations, drawing cards from 10 different stacks. Each stack contains the cards, in random order: 1 x 100, 2 x 50 and 1 x 20 Cows, a Stampede card (discard highest value cow card), an Enemy Magic card (discard all cow cards), a Tribal Champion card (protects against Enemy Magic), and a Waha's Blessing card worth 20 cows, which a player can swap for another player's Cow card. Each players' cow cards are placed face-up in front them as their herd. Instead of drawing, on their turn a player can corral their cows. Corralled cows are safe, but each corral can only be opened once in a game. Uncorraled cows count towards the final score at the end of the game, but remain at risk of Stampedes, Enemy Magic and Waha's Blessings. Because each player has a limited number of corrals, a key element of the game is deciding when to corral them. The player with the most cows—including those in corrals and in their herd—at the end of the game is the winner and acclaimed "Khan of Khans".

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Reiner Knizia

Artists

1
Ian O'Toole

Publishers

2
(Web published) Chaosium

Linked items

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