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Keesdrow box art
2005 Ranked #11,758

Keesdrow

Word-search game has players trace connected letters in a maze and score the most points. Letters grow more valuable with repeated use but expire after three turns, creating a shifting vocabulary puzzle.

Family Games Word Game Modular Board

Players

2-6

Play time

Not listed

Age

8+

Complexity

1.77/5

Rating

6.37

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

It is a very high quality “word find” board game, and appeals to a very large audience, ages 8 to adult. It is designed to entertain a wide range of audiences and age groups.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

It is a very high quality “word find” board game, and appeals to a very large audience, ages 8 to adult. It is designed to entertain a wide range of audiences and age groups. Keesdrow is ideal to play at family gatherings, an evening with friends, or any time of day when people just need a break. The game consists of 64 double-sided wood tiles (each tile consisting of four letters with number values assigned to each letter along with a hole for the placing of a colored peg) The object of the game is simple. Players compete for high score by identifying words within a maze of letters and scoring points based on the letters they use. As players identify words, they insert a colored peg in the hole of each letter used to form the word. Adjoining letters may be up, down, left, right or diagonal. The letters must be joined in sequence, and may be used more than once within the same word. Letters have varying point values, and may be used a maximum of three times during the game. The first time a letter is used, it counts as a single point value, and a green peg is inserted in the hole of the letter. The second time a letter is used, the point value is doubled and a yellow peg replaces the green peg. The third and final time a letter is used, the point value is tripled, and a red peg replaces the yellow peg. Once a letter has been used three times, it is expired and may not be used again for the remainder of the game. (While playing the game, think of a stoplight – first play the green, then the yellow, and finally the red at which time play is stopped for that letter.) The key to making this game so enjoyable is the ability to use the same letter multiple times within the same word, to move in any direction to connect letters and to limit the use of individual letters to a maximum of three times. Game contents include a game board, sixty-four wood double-sided tiles (each side contains four letters, numbers and holes), 300 colored pegs, plastic case for the pegs, blue organization bag for the tiles, two-minute sand timer, very descriptive game instructions with color illustrations of the first twelve turns, and score pad. 2006 Mensa Select

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
1–4
Play time
60 min
Age
8+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Donald Meyer

Publishers

1
Pywacket, LLC

Linked items

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