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Kamisado Max box art
2014 Ranked #7,240

Kamisado Max

An abstract race game in which players move dragon towers toward the opponent’s side along forward lines. The opponent’s landing color dictates your next tower, and blocked routes can hand them another move.

Abstract Abstract Strategy Grid Movement Slide/Push Category: Combinatorial

Players

2

Play time

Not listed

Age

10+

Complexity

1.67/5

Rating

7.39

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Kamisado Max features the same goal as Kamisado — be the first to move one of your octagonal "dragon" towers to the opposite side of the board — but the game board is now 10x10 (instead of 8x8) with new movement rules.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Kamisado Max features the same goal as Kamisado — be the first to move one of your octagonal "dragon" towers to the opposite side of the board — but the game board is now 10x10 (instead of 8x8) with new movement rules. In general, the towers move in lines, either straight forward or diagonally forward. The twist is that you must move the tower of the color matching the space on which the opponent moved on her previous turn. As the game progresses, you'll find that the routes you want to use are blocked by enemy towers — and sometimes your own! If you can't move, your opponent moves again immediately, moving the tower matching the color of the space occupied by the stymied tower.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
20 min
Age
10+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Peter Burley

Artists

1
Steve Tolley

Publishers

1
HUCH!

Linked items

No published linked games yet.