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Kaleido box art

Kaleido

Players

2-5

Time

?-?

Age

10+

Weight

2

Rating

6.20

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Kaleido has a moderate level of direct confrontation and strategic depth. Players need to be aware of and react to others' strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Kaleido offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with good replay value.

Luck profile

Kaleido has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While some strategic decisions can influence the outcome, luck still plays a significant role. The game is a balanced mix of luck and strategy, with the game outcome primarily determined by player strategy and decisions, but luck playing a moderate role.

Overview

You are a well-known kaleidoscope designer in the Edo period. One day, you are summoned by the Shogun to his castle. On arriving at the castle, you find some other kaleidoscope designers, and the Shogun gives you all an order: "I want to see a magnificent kaleidoscope. You have to cooperate to create it! Gold will be rewarded to whoever's creation is the most outstanding!" Let's see whether you can catch the Shogun's attention by creating a masterpiece! In Kaleido, the players take turns placing their colored tiles (along with two white tiles) in the game boards. Before or after a turn, a player can add one of her two additional game boards to the playing area. When a hexagonal game board is filled, a scoring takes place, with the player who has the most tiles in this board earning 8 points and the player with the secondmost tiles 4 points; after scoring, the active player can rotate this game board as she wishes. Once all the tiles have been placed, players then score for the filled hexes created by three adjacent hexagonal game boards, with scoring being the same as for those hexes filled during the game. Whoever has secured the best positions on each game board and rotated her tile to serve double-duty will win!

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Editions

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Credits

Designers

1
?? ?? (Hinata Origuchi)

Artists

1
Hi

Publishers

2
Japon Brand ??? (Ouyuuan)

Linked items

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