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Kilt Castle box art

Kilt Castle

Players

2-4

Time

?-?

Age

10+

Weight

2.25

Rating

6.68

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Kilt Castle has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

Kilt Castle has a high replayability score due to its variability in gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game's player interaction score is average, and it is relatively easy to learn with moderate depth. Overall, Kilt Castle provides a highly replayable and engaging board game experience.

Luck profile

Kilt Castle has a moderate influence of luck. While random elements like dice rolls and card draws have a notable impact on the game outcome, players still have a significant ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, making it an engaging and enjoyable experience for players.

Overview

Description from the publisher: Kilt Castle adds a simple and highly interactive card mechanism to the classic Euro game genre of outbuilding one's opponents in an attempt to control the largest territory. The game board shows a grid of 5x5 squares. Ten cards are placed beside the first four rows in stacks of 4, 3, 2 and 1 card. On their turn, the player picks up an open card from one of the stacks next to the game board and places it in another row — always in a clockwise direction. All players whose colors are on that card (one or two) are then allowed to build a new tower or build on top of an existing tower in this particular row. Building on an open space is free, while building on top of somebody else's tower costs as many ducats as the number of "floors" already built. A player can decide to trigger a general round of scoring simply by moving the last card of any stack. High towers are a good way to claim a large, connected territory and collect a lot of ducats.

Editions

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Credits

Designers

1
Günter Burkhardt

Artists

1
Dennis Lohausen

Publishers

1
Zoch Verlag

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