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Just One box art

Just One

Players

3-7

Time

20-60

Age

8+

Weight

1.04

Rating

7.60

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.1

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction with a mix of direct and strategic confrontation, requiring frequent attention to other players' actions. Limited emphasis on cooperation.

Replay value

Just One has a high variability gameboard, allowing for different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement over time. It has moderate player interaction and scales well with different numbers of players. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, Just One has a strong replayability score of 7.63 out of 10.

Luck profile

Just One has a moderate influence of luck. Random elements like card draws play a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Just One is a cooperative party game in which you play together to discover as many mystery words as possible. Find the best clue to help your teammate. Be unique, as all identical clues will be cancelled! A complete game is played over 13 cards. The goal is to get a score as close to 13 as possible. In case of a right answer, the players score 1 point. In case of wrong answer, they lose the current card as well as the top card of the deck. Thus losing 2 points. In case of lack of answer, the players only lose the current card, and therefore only 1 point. You have the choice – make the difference! Small Historical Point: Originally, Just One was called We Are The Word and was published by Fun Consortium. Repos Production bought the rights in early 2018 and adapted the game. The Sombrero-wearing Belgians decided to improve the quality of the components, add 50 new words, and change the name of the game. Following this new edition, the game went from having only a French edition to having a world-wide edition.

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