allboardgames.com
Mystic Paths box art
2021 Ranked #5,867

Mystic Paths

A cooperative deduction game has teammates guide one another through private routes in a magical forest. Limited clue cards force creative communication, and the group must complete every journey before time runs out.

Party Games Maze Party Game Communication Limits Deduction

Players

2-6

Play time

45-60 min

Age

12+

Complexity

1/5

Rating

6.89

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In the deduction game Mystic Paths, players are challenged to navigate paths through a labyrinth called the Eternal Forest. Each player's path is unique — and only you know the way.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In the deduction game Mystic Paths, players are challenged to navigate paths through a labyrinth called the Eternal Forest. Each player's path is unique — and only you know the way. However, you cannot traverse the forest alone. Your teammates are needed to open the sealed portals along each step. Give clever clues, hope your teammates can read your mind, and complete your journey! To complete the journey, each player takes a turn providing clues about which portal is their next step. Each step can have up to five different portals, but only one is the correct one, so players give clues that relate (hopefully) to the correct next step. The challenge is that the only clues available are cards that have been dealt, so sometimes the clues may not relate to the next portal of a journey, which means you have to get creative. This is where you need to try to read the minds of your teammates. For example, the next portal on your journey could be the word "anteater", and your clues are limited to cards you are dealt, like scary, or tall, or handsome. Which would you choose as your clue? The game takes place in five rounds. Beat the game by having everyone complete their own journey before the five rounds are over. —description from publisher Microbadges:

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–6
Play time
45–60 min
Age
12+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

2
Brian Leet Kevin Worden

Artists

3
Brandon Lewis William O'Brien Stephani Stacy

Publishers

1
R&R Games

Linked items

No published linked games yet.