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Jurassic World: The Boardgame box art
2018 Ranked #19,273

Jurassic World: The Boardgame

This cooperative park-management game has players build facilities, create dinosaurs, entertain visitors, and fulfill a mission. More dinosaurs increase breakout risk, and reaching the danger limit causes the entire team to lose.

Dice Movies / TV / Radio theme Variable Player Powers Cooperative Game

Players

2-6

Play time

45-90 min

Age

12+

Complexity

2.38/5

Rating

5.77

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Jurassic World is a game where players work together to manage a dinosaur park. Each player chooses an employee to help them look after the park.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Jurassic World is a game where players work together to manage a dinosaur park. Each player chooses an employee to help them look after the park. Employees have various skills, which allow them to place buildings and create dinosaurs for example. You spread word about the park by entertaining your visitors. However, be careful! The more dinosaurs the park contains, the greater the chance of break outs with gruesome consequences. Jurassic World is a cooperative board game from 2 to 6 players. It's a combination of making the right choices with your teammates and some luck with rolling the dice. Players start their turn together by placing their banners strategically in the preparation phase. In the action phase players take actions based on where they placed their banner in the previous phase. In the action phase players take actions, for example: Digging up dinosaurs, researching dinosaurs, placing dinosaurs in their paddock, building entertainment buildings or buying upgrades. They succeed in these actions by rolling the right numbers with the dice. If all that is going according to plans, players will be able to fulfill all the requirements of a mission and win the game. But if something goes wrong and the 'danger meter' reaches 20, all players will lose the game. -description from publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
1–5
Play time
45–90 min
Age
12+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

1
René Groen

Publishers

3
Just Games (II) Pixie Games Reflexshop

Linked items

No published linked games yet.