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Jackal & High box art
2012 Ranked #14,825

Jackal & High

Players distribute dice onto pack cards over three rounds, aiming to match values and collect the most paw points. Unplaced dice go to a risky area that can win extra cards or cost existing ones.

Card Game Dice Area Majority / Influence Push Your Luck

Players

2-5

Play time

Not listed

Age

8+

Complexity

1.16/5

Rating

5.98

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Jackal & High, each player has three eight-sided dice, and with these he attempts to match the values of "pack cards laid out in the middle of the table. Each round the players roll their dice and distribute them on the different cards.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Jackal & High, each player has three eight-sided dice, and with these he attempts to match the values of "pack cards laid out in the middle of the table. Each round the players roll their dice and distribute them on the different cards. They can hold back dice for the next round, rolling them again then. The sum on a player's dice placed on a card must always be lower or the same as the card's value. After three rounds, all dice must be placed. Dice which cannot be placed go to "Vulture Valley", where at the end of each round you can win an additional card – or lose one of the cards you already collected. The pack cards are then resolved as follows: Each pack card is given to the player whose dice match the card's value or who has the highest total on this card. If players are tied on a pack card, they compete in "dice combat" using only the dice on this card, with the highest total winning the card. Thus, dice combat might take place between one die and three dice, both matching the card's value. Special cards allow a player to collect more than one card at once, e.g., all cards which could not be won by matching dice in the previous round. Aside from a numerical value, each pack card shows a number of paws, and these are the real victory points. The player who holds the most paws at the end of the game is declared leader of the savanna.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
20 min
Age
8+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Andreas Schmidt

Artists

1
Benedikt Beck

Publishers

1
Zoch Verlag

Linked items

No published linked games yet.