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Claim It! box art
2006 Ranked #7,077

Claim It!

A push-your-luck territory game in which players roll dice to claim, steal, or permanently secure mine spaces. Continuing to roll grows a network but risks losing every claim made that turn.

Abstract American West Dice Area Majority / Influence Push Your Luck

Players

2-5

Play time

Not listed

Age

8+

Complexity

1.46/5

Rating

6.21

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From the website: Stake your claim! Get the best patch of land in these gold-filled hills.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the website: Stake your claim! Get the best patch of land in these gold-filled hills. Roll the dice to claim an area as your own. Steal claims from other players, or double your claim and make an area permanently yours. Keep rolling as long as you want, claiming more land on each roll. But watch out: if you make a bad roll, you lose everything you claimed this turn. Build the biggest system of mines and win it all! How to Play Players will claim spaces on the board by rolling three dice. You may keep rolling and claiming more spaces, or you may stop at any time. When you stop, you replace all the white "Squatter" markers with markers of your own color. If you keep rolling, you risk losing what you gained this turn. If you roll a combination of numbers that you cannot use, you bust and all the spaces that you claimed this turn are lost. When the game ends, the player with the largest connected group of spaces wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–3
Play time
40 min
Age
8+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Kris Gould

Artists

1
Mike Raabe

Publishers

1
Wattsalpoag Games

Linked items

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