ABG All Board Games
Islas Canarias box art

Islas Canarias

Players

2-5

Time

?-?

Age

?+

Weight

2.09

Rating

6.34

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation

Replay value

Islas Canarias has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to discover new tactics and strategies. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn score, making it accessible to a wide range of players. Overall, Islas Canarias has a strong replayability score of 7.85.

Luck profile

The final luck score for Islas Canarias is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Islas Canarias is a game about the settlement of the Canary Islands. The players draw 3 settler cards from the stock or choose one from their hand to build a house on their island. The color is given by the card and the player must choose a place on the island for it responding to priorities of the played settler card. For example: 1st priority for the new building is a place near the river, 2nd priority near a red building, 3rd priority near the coast and the 4th priority near a brown building. The player must build the house following this priorities. The second action of his turn is to put a settler card on the table. This card belongs to the ship. After every player has done his 2 actions the ship arrives and those cards are played. The building of a card gets the player who fulfills the (highest possible) priority best. After the ship phase a next turn starts. The player can change 2 or 3 houses in more valuable buildings and can get privilege cards for being the best in one building color. At the end of the game the player with the most points for the buildings wins.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Leo Colovini

Artists

1
Matthias Catrein

Publishers

1
Clementoni

Linked items

No linked items imported yet.