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Ghosts box art
2007 Ranked #21,755

Ghosts

A hand-management card game has players keep a running card total at seven or less while using matching suits to reverse play. Being unable to play earns a ghost marker, and the fewest markers after three rounds wins.

Family Games Card Game Children's Game Hand Management Characters: Capt'n Sharky

Players

2-6

Play time

Not listed

Age

?+

Complexity

1/5

Rating

5.60

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

In Ghosts — which was first released under the title Spirits! — players have a hand of five ghost cards (with values from 1 to 3 in six suits), and on a turn you play a card, then draw a card.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Ghosts — which was first released under the title Spirits! — players have a hand of five ghost cards (with values from 1 to 3 in six suits), and on a turn you play a card, then draw a card. Keep a running a tally of the sum of cards played. If you play a card of the same suit as the topmost played card, you keep the sum the same and reverse the order of play. You cannot bring the sum above 7, and if you cannot play or choose not to play, remove all the played cards, take a ghost marker, then play a card to start a new pile. When all the cards have been played, the round ends; shuffle the cards and deal a new hand of five cards to each player. If a player collects no ghosts in either the second or third round, they discard three ghost markers from their collection. Whoever has the fewest ghost markers at the end of three rounds wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2–6
Best with
3–6
Play time
20 min
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Reiner Knizia

Artists

3
Emmanuel Bourdelais Roberto Freire Silvio Neuendorf

Publishers

5
AMIGO ASYNCRON games Raven Distribution Red Glove Die Spiegelburg

Linked items

No published linked games yet.