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Ghosts box art

Ghosts

Players

2-6

Time

?-?

Age

?+

Weight

1

Rating

5.60

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Ghosts offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds additional content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Ghosts has a strong replayability score of 7.95 out of 10.

Luck profile

The final luck score for Ghosts is 5, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Ghosts — which was first released under the title Spirits! — players have a hand of five ghost cards (with values from 1 to 3 in six suits), and on a turn you play a card, then draw a card. Keep a running a tally of the sum of cards played. If you play a card of the same suit as the topmost played card, you keep the sum the same and reverse the order of play. You cannot bring the sum above 7, and if you cannot play or choose not to play, remove all the played cards, take a ghost marker, then play a card to start a new pile. When all the cards have been played, the round ends; shuffle the cards and deal a new hand of five cards to each player. If a player collects no ghosts in either the second or third round, they discard three ghost markers from their collection. Whoever has the fewest ghost markers at the end of three rounds wins.

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Editions

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Credits

Designers

1
Reiner Knizia

Artists

3
Emmanuel Bourdelais Roberto Freire Silvio Neuendorf

Publishers

5
AMIGO ASYNCRON games Raven Distribution Red Glove Die Spiegelburg

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