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Inventions: Evolution Of Ideas box art

Inventions: Evolution Of Ideas

Players

1-4

Time

60-150

Age

14+

Weight

4.61

Rating

7.99

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game has a high degree of variability, strategic depth, and scalability. The presence of expansions adds to the replay value. While it may not be the easiest game to learn, it offers a rewarding experience for players who invest time in mastering its mechanics.

Luck profile

The final luck score for Inventions: Evolution of Ideas is 7, indicating a moderate level of luck influence. The game has a balanced mix of random elements and player strategy. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Since the dawn of time, humanity has sought new ideas, forever developing them into still newer concepts. Their genius made them stand out from the other animals. Each invention is a veritable evolutionary step. Humans' use of tools surpasses the efforts of all others, making Homo sapiens technologists since before historical records were invented. Inventions: Evolution of Ideas follows humanity's most noteworthy innovations and places the power of these technological developments in your hands to evolve your societies over the ages. In Inventions, cards simulate these new concepts. Cards are the ideas that eventually become inventions. Once they are invented, these technologies can be shared with the world, and everyone involved in the process spreads the exciting news, giving credit where credit is due. Developing these inventions progresses your society, advancing its technology, economy, and culture. You can even share with other societies, boosting the inventions' efficacy even more! Inventions is a tactical game, but you will do best by building these tactics around a long-term strategy. Each society's progress will be measured in Intellectual Property Points (IPP), and the player who has the most IPP has the strongest society and wins the game.

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Credits

Designers

1
Vital Lacerda

Artists

1
Ian O'Toole

Publishers

1
Eagle-Gryphon Games

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