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Inventions: Evolution Of Ideas box art
2024 Ranked #6,622

Inventions: Evolution Of Ideas

This tactical civilization game has societies develop ideas into inventions that advance technology, economy, and culture. Sharing discoveries can increase their effectiveness, so long-term planning turns intellectual progress into the points needed to lead.

Industry / Manufacturing Point to Point Movement Worker Placement Admin: Upcoming Releases

Players

1-4

Play time

60-150 min

Age

14+

Complexity

4.61/5

Rating

7.99

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Since the dawn of time, humanity has sought new ideas, forever developing them into still newer concepts. Their genius made them stand out from the other animals.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Since the dawn of time, humanity has sought new ideas, forever developing them into still newer concepts. Their genius made them stand out from the other animals. Each invention is a veritable evolutionary step. Humans' use of tools surpasses the efforts of all others, making Homo sapiens technologists since before historical records were invented. Inventions: Evolution of Ideas follows humanity's most noteworthy innovations and places the power of these technological developments in your hands to evolve your societies over the ages. In Inventions, cards simulate these new concepts. Cards are the ideas that eventually become inventions. Once they are invented, these technologies can be shared with the world, and everyone involved in the process spreads the exciting news, giving credit where credit is due. Developing these inventions progresses your society, advancing its technology, economy, and culture. You can even share with other societies, boosting the inventions' efficacy even more! Inventions is a tactical game, but you will do best by building these tactics around a long-term strategy. Each society's progress will be measured in Intellectual Property Points (IPP), and the player who has the most IPP has the strongest society and wins the game.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
60–150 min
Age
14+
Complexity
4.6/5
Credits and catalog connections

Credits

Designers

1
Vital Lacerda

Artists

1
Ian O'Toole

Publishers

1
Eagle-Gryphon Games

Linked items

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