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Impression box art

Impression

Players

1-4

Time

60-120

Age

12+

Weight

4.36

Rating

7.34

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

Impression has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content and gameplay elements. Players can improve their strategy over time, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The final luck score for Impression is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Impression is about the history of printing. You manage your own manufacturer to be the most successful in the book printing business. In the action phase, during your turn you choose to: Place a tile from the common supply to the typesetter. You have as many steps with your tradesman as tiles that are within the same row and column where you placed the new tile. You move one of your assistants to an adjacent shop into a chosen room. OR You make a reset. You choose to keep a lead letter or throw it away for resources, then all your assistants move into the shop's secondary room (if possible) and gain actions. Then an orders and contract phase begins where all players can buy 1 order and/or contract. Finally, a production phase comes where you progress with your orders. During your game, you develop your own manufacturer, obtain new abilities, travel and build factories, collect tiles, fulfill orders. At the end of the game, whoever has the most victory points wins. —description from the publisher

Editions

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Credits

Designers

2
Heged?s Csaba Attila Sz?gyi

Artists

1
Attila Sz?gyi

Publishers

1
A-games (Board Game)

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