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Invasion Afghanistan: The Soviet-afghan War 1979-1989 box art

Invasion Afghanistan: The Soviet-afghan War 1979-1989

Players

1-2

Time

?-?

Age

?+

Weight

2.67

Rating

7.29

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience.

Luck profile

The final luck score for Invasion Afghanistan: The Soviet-Afghan War 1979-1989 is 7, indicating a moderate influence of luck on the game outcome. Random elements have a notable but not exclusive impact on the game, allowing for some strategic decisions to influence the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Modern War#26, Nov-Dec 2016 "Invasion Afghanistan: The Soviet-Afghan War" is a solitaire wargame that simulates the Soviet invasion and the war in Afghanistan, 1979-89. The player controls Soviet forces, but the Opposition Force (the Resistance) is controlled by the game system. The war is played as scenarios in which you, the player, must accomplish various Missions to win. The game shows the war from the perspective of the Soviet command; It concentrates on its major historical objectives…victory is in terms of holding the cities, towns, and lines of communications. You can also win by destroying Resistance morale.

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Editions

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Credits

Designers

1
Joseph Miranda

Artists

1
Nadir Elfarra

Publishers

1
Decision Games (I)

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