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Insert Coin To Play box art

Insert Coin To Play

Players

2-6

Time

15-20

Age

8+

Weight

1

Rating

6.75

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction and low emphasis on cooperation.

Replay value

Insert Coin to Play offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and provides an engaging experience. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Insert Coin to Play is 6. This indicates a balanced mix of luck and strategy in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. While luck plays a significant role, player strategy and decisions also play a crucial part in determining the game outcome.

Overview

Insert a coin to play! Complete levels and unlock bonuses to make the highest score and win the game. Each player takes 1 sheet from the notepad. We will call it GamePad. Shuffle the cards and deal 5 to each player. Each player chooses 3 cards and draws the shapes of the cards on the three boxes (Levels) of their GamePad. Be careful not to make mistakes when you draw them! Shuffle again all the cards and divide them into 2 piles of 15 cards each. Shuffle 1 GAME OVER card in each pile and place them on top of each other in the middle of the table (where you can reach it) to form a single deck. At the beginning of each turn, flip the top card of the deck and place it where all players can see it. Each player must choose one of the two white symbols shown on the bottom of the card and draw it inside of one of the shapes in their Level boxes by filling the empty squares. The chosen symbol can be rotated or mirrored (horizontally and/or vertically) and must be drawn within the contours of the chosen Level’s shape. You can decide to lose 1 Life and don’t use any symbol of the flipped card. If you do so, fill 1 square of the chosen shape. —description from the publisher

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
Marco Salogni Zemilio

Artists

1
Marco Salogni

Publishers

1
Little Rocket Games

Linked items

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