Table feel
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Players
1-4
Time
45-60
Age
14+
Weight
3.86
Rating
8.26
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Infinity Defiance offers a high level of variability in each playthrough with its diverse gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Infinity Defiance has a strong replayability score of 7.68.
Infinity Defiance has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Infinity Defiance has a balanced mix of luck and strategy.
A Dungeon Crawler game by CORVUS BELLI based on the Infinity Universe. A group of heroes has been commissioned up by the human nations to stop an imminent offensive by the Combined Army. Embarked in the Defiance, the heroes of the Human Sphere must fight against an alien invader in a suicide mission with the sole objective of saving humanity. Infinity Defiance is a dungeon crawler with high quality metal miniatures that are compatible with Infinity. At the beginning of the Round, you build the Initiative deck which will determine the order in which the enemy units will be activated. Each enemy Unit will draw a card from the AI deck and every Enemy in that Unit will attempt to perform, in order, the actions the card indicates - up to a maximum of 2 actions. Each time you make a roll, you will obtain a series of symbols from the dice. Equipment cards, Software cards, Specialty cards, and enemies, may spend those symbols to apply Effects via Switches. As the Campaign advances, Characters may improve their combat skills through Specialty cards, which will allow you to choose the specialty best suited to your playing style or personal preferences. —description from the publisher
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