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Star Fighters: Rapid Fire box art
2023 Ranked #13,772

Star Fighters: Rapid Fire

Real-time starfighter game has players roll dice to charge systems, then fire weapons, maneuver, and destroy rivals. Choosing when to stop rolling freezes everyones preparation, creating pressure between speed and readiness.

Aviation / Flight Dice Player Elimination Real-Time

Players

1-4

Play time

20-40 min

Age

10+

Complexity

2.5/5

Rating

6.57

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Star Fighters: Rapid Fire combines the excitement of real-time dice rolling with tactical starship combat. Each player hops into the cockpit of their own starfighter and duels it out in a dog fight to prove who is the superior pilot.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Star Fighters: Rapid Fire combines the excitement of real-time dice rolling with tactical starship combat. Each player hops into the cockpit of their own starfighter and duels it out in a dog fight to prove who is the superior pilot. The game plays in multiple modes 1 vs 1, 3 player free-for-all, 2 vs 2, or a solo mode where a single starfighter attacks an orbital space station. In the real-time phase all players roll and re-roll their command dice simultaneously, and assign them to the various functions of their starfighter. When a player has fully charged systems and is ready to act they may end the real-time phase by hitting the big red button and yelling, “Fire!” This means all players must cease rolling and allocating dice and move to the tactical phase. In the tactical phase players then alternate activating the systems they have charged. This allows them to fire torpedoes or lasers at the enemy, manoeuvre around the map, adjust their shields, and other actions unique to their chosen starfighter. Players must balance the pressure of real-time play while making good tactical and strategic decisions. The game only ends when one starfighter is destroyed. The pilot that hits the finishing blow gets all the glory and is the winner.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–2
Play time
20–40 min
Age
10+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Jordan Nichols

Artists

1
Javier González Cava

Publishers

1
Alley Cat Games

Linked items

No published linked games yet.