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Infamy box art
2013 Ranked #5,107

Infamy

This auction and influence game has players take criminal missions and gain reputation with competing Martian factions. Bidding requires sacrificing future bidding power, making every contested opportunity a tradeoff between ambition and resources.

Strategy Games Economic Mafia Auction/Bidding Secret Unit Deployment

Players

3-4

Play time

Not listed

Age

13+

Complexity

2.85/5

Rating

6.82

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Game description from the publisher: In the Martian mining colony of ARES-6, crime pays. Three factions vie for control of this corrupt new world and everything within it.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Game description from the publisher: In the Martian mining colony of ARES-6, crime pays. Three factions vie for control of this corrupt new world and everything within it. You are a mercenary known as a "freelancer", here to profit off the conflict, to make a name for yourself – but ambition alone isn't enough. A network of seedy contacts will assist you in undertaking the dangerous missions necessary to bolster your rep. Whether it's hiring henchmen to carry out your dirty work or plotting with secret schemes, you'll let nothing stand between you and your squalid goals. In Infamy, players find that nearly anything can be bought for the right price. Players attempt to win the game by being the first to reach 15 Infamy points or by reaching the highest reputation level in any one of three factions: the Harada Cartel, the Trust Megacorp, or the PKD Militia. The core of this auction and influence game is the "Pay to Play" mechanism in which players must sacrifice bidding power in order to place any bids at all. Spend too much time bidding against an opponent, and your currency will dwindle – but if you refuse to bid, you'll be forced to watch your opponent acquire all those things that only the criminal underworld can deliver. Here at the end of the world, where everyone and everything has its price, there is but a single ambition that endures: Infamy.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–4
Best with
3–4
Play time
60 min
Age
13+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

1
Travis R. Chance

Artists

4
Sean Chen Scott Hartman Damian Isherwood Igor Sobolevsky

Publishers

1
Mercury Games

Linked items

No published linked games yet.