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Tv Wars box art
1987 Ranked #20,458

Tv Wars

This television-network economic game has players acquire shows, stars, and movies, win ratings wars, and end with the most money. Low-rated programs are cancelled, and a network without shows goes off the air entirely.

Family Games Economic Movies / TV / Radio theme Auction/Bidding Secret Unit Deployment

Players

3-4

Play time

Not listed

Age

10+

Complexity

1.93/5

Rating

5.58

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

TV Wars is a game of television network battles for ratings. Each player plays one of four semi-fictional TV networks, and the goal is to end up with the most money when the game ends (which is either when only one network is left on the air, or when certain tiles run out).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

TV Wars is a game of television network battles for ratings. Each player plays one of four semi-fictional TV networks, and the goal is to end up with the most money when the game ends (which is either when only one network is left on the air, or when certain tiles run out). Players move pawns around a standard square-track board, with spaces that trigger various events -- drawing an event card, auctioning off a new TV show or star or academy award movie, or triggering a ratings war. During a ratings war, players lay out the tiles representing their prime-time line-up of shows and movies, along with bonuses for stars and reviews. Shows with the lowest ratings in their time slot are cancelled, and when a network has no shows left, it goes off the air and the player is out of the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–4
Best with
3–4
Play time
90 min
Age
10+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Bruce Nash

Artists

3
Charles Kibler George I. Parrish, Jr. Chris White (I)

Publishers

1
The Avalon Hill Game Co

Linked items

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