ABG All Board Games
Ice And The Sky box art

Ice And The Sky

Players

2-4

Time

?-?

Age

10+

Weight

1.67

Rating

6.09

Fit

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is limited emphasis on cooperation.

Replay value

Ice and the Sky offers a high level of variability in each playthrough with its diverse gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game strikes a balance between easiness and depth. Overall, Ice and the Sky has a strong replayability score of 8.15.

Luck profile

Ice and the Sky has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

La Glace et le Ciel is a cooperative game for 2 to 4 players, lasting for about 20 minutes. Players will really depend on each other (no one can lead the party) and that there will be tension crescendo during the part... Just be aware that it will be a question of balance between the elements of water (hydrosphere), the Earth (lithosphere) and Air (atmosphere), as well as the Biosphere at the intersection of all three. Players will play each their turn in a clockwise direction. On their turn, the player must put one of his cards where they want, provided that the level of the element (Air at the top, Earth in the middle and Water at the bottom). As long as there are still empty spaces on the line of an element, they must be filled, as the next card will be laid over the cards already in place. A player can never move a card that has already been placed, however they may cover it with another card. As soon as the placing of a card completes the goal of one or more players, or on the contrary destroys their goal, it is revealed. These are the only clues that are given! When the 12 cards of the first generation are played, players reveal their Objective cards and points are scored. We look if there is=f there is a Co2 card in the ice returning as many ice cards as there are CO2 cards visible. Then we look at the sky level: you add up the number of unbalanced objective cards and subtracting the number of those out of balance to obtain the score. The 2nd sky card with the same value to observe the evolution of the CO2 in the sky. The philosophy of the game was very largely inspired by the book by Claude Lorius: Voyage dans l'Anthropocène.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Florent Toscano

Artists

1
David Boniffacy

Publishers

4
AURUM, Inc. Jeux Opla Jolly Thinkers Zhiyanjia

Linked items

No linked items imported yet.