Table feel
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Players
2-4
Time
?-?
Age
8+
Weight
1.5
Rating
6.26
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players and maintains its appeal and balance. It is moderately easy to learn with a moderate level of depth. Overall, 10 Dwarves has a strong replayability score of 7.7.
The final luck score for 10 Dwarves is 5.33, indicating a balanced mix of luck and strategy. The game outcome is influenced by random elements like dice rolls or card draws, but players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. Luck plays a significant role in the game, but player strategy also has a notable impact on the outcome.
In 10 Dwarves, you're playing as characters from the novel Snow White. All players have a character card with a special ability that is a one-time use. The players take turns drawing two cards from the table, choosing to keep one card and return the other to the table, both cards face-down. Then the player must say how the two cards relate to each other; like "this card is higher then that card". Before a player draws cards, the player can guess what number another player has in front of them. If the card is the next card in order (going from 0 to 9), the players continue to play; otherwise, all players lose the game.
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