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Hypergrid box art
2017 Ranked #8,322

Hypergrid

An abstract tactic game has players place two colored tokens per turn to create lines on a compact grid. Element effects activate from stacks, and the player with the most new lines wins.

Abstract Abstract Strategy Grid Movement Pattern Building Category: Combinatorial

Players

2

Play time

30-60 min

Age

7+

Complexity

3.43/5

Rating

7.56

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.6/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Hypergrid is the ultimate action-driven abstract game of sandbox tactics for two players from 7 years and up, which takes about 16 turns per player to play. Place two tokens on a turn, combine their effects, create more lines than your opponent, rule the grid!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Hypergrid is the ultimate action-driven abstract game of sandbox tactics for two players from 7 years and up, which takes about 16 turns per player to play. Place two tokens on a turn, combine their effects, create more lines than your opponent, rule the grid! To play, you have only three principles to follow and five special effects to master… more complex game of tic-tac-toe with fewer rules than the game of chess that puts two into a battle of wits, with no luck involved, and which opens more than three dimensions to explore endlessly! ... A smaller 3x3 grid of colorful stacks makes HYPERGRID a challenge like no other. Players gain points for each newly created line of three chips of the same elements (colors) on a 3x3 grid. Each player starts with six chips in each of the five elements, and on each turn a player places exactly two tokens. When an element is placed on top of at least two chips, the player can use its elemental effect. When a player can no longer place a chip, the player with the most points wins. COMPONENTS : Play-mat, 65 chips (13 pcs in 5 colours), 9+2 6-sided dice, 2 quick reference cards, user’s guide.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
30–60 min
Age
7+
Complexity
3.4/5
Credits and catalog connections

Credits

Designers

1
EULER'S GAME

Artists

1
(Uncredited)

Publishers

1
ADC Blackfire Entertainment

Linked items

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